RETRO – Resolutions for a Gaming New Year

At the very end of 2005 I wrote an article about gaming resolutions for 2006.  Now, two years later, it is time to revisit those resolutions and update them based on what I have learned since.  While I pore over my performance during the past couple of years, take a few minutes to re-read the original article.  Then I’ll chime back in with some new thoughts and some self-flagellation regarding my ability to take my own advice …


Are you feeling hung over from some bad gaming purchases in the past year? As we get ready for the coming onslaught of Fall releases, Michael Anderson shares some thoughts on how to apply principles and resolutions to fill this year with smart gaming choices!

Every New Years, many people make resolutions of things they will do that year to make themselves better people. I do this each year, typically with a single thing I want to work on in my personal life (and typically either better health or communications!). With the very busy Fall release season coming to a close, it is a good time to reflect on the decisions made and assess how well we stuck to our principles during the year. Looking at my own purchases this year I realized that there were changes I wanted to make in my gaming life.

We’ll start with empirically derived principles I plan to apply in the coming year, and a bit of explanation for each. Then I will list my Gaming Resolutions at the end.

The Deus Ex Invisible War Principle – If there is a demo available on a game you are interested, play it! The thought behind this one is that I was very much anticipating Deus Ex Invisible War, and when the demo came out and was supposed to be levels from the game; I decided to skip it and wait for the game. Why? Well, I had done that with Star Wars Jedi Academy and was perfectly satisfied with the result. I had bought Star Wars Knights of the Old Republic on day of release and absolutely loved it. I had bought both expansions for Neverwinter Nights on day of release and was very satisfied. So I thought I was safe. Had I played the demo I would have saved $50 (minor) and avoided one of the worst gaming disappointments of my life.

Corollary to The Deus Ex Invisible War Principle, also known as the Restricted Area Principle – If you play the demo, and don’t really like it, don’t spend $40 to prove yourself right! After all, isn’t a large reason behind playing the demo to find out what the game is like and determine whether or not you’ll like it? At least wait a while, read some reviews, determine if the full game is just like the demo ヨ if it is, consider your lesson learned. On occasion you will read ムthe demo does not represent the game well’ ヨ in which case you are back in a quandary. My advice then would be to see if the game violates another principle before buying.

The I of the Dragon Principle – If there is a demo available for a game you have no interest in … DON’T PLAY IT!!! There are demos posted on sites almost daily. Many of them I am not interested in playing, so I don’t. But it seems I end up grabbing everything that has FPS (first person shooter) or RPG (role playing game) as a genre description. This game never had me interested me during development, neither the screenshots nor videos were intriguing to me, yet I still downloaded the demo and wasted some of my valuable time playing it … just to convince myself I really didn’t want to buy it. I suppose I could comfort myself in the fact that I didn’t buy the game, but that isn’t good enough.

The Dungeon Lords Principle – Time is valuable – too valuable to continue spending considerable amounts of it on two different sets of discussion forums daily, pondering the possibilities of a game that has been multiply delayed, seen little released information, and whose future seems bleaker with each passing day. They finally released a demo – but even that was done ineptly and with poor communication. That is one of the great things about demos ヨ they can provide an insight into how a game works that screenshots and trailers never will. The demo had loads of problems, which brings us back to the Restricted Area Principle. I discussed my ‘learnings’ from Dungeon Lords in an earlier article here.

The Second Restricted Area Principle – There are enough good RPG’s out there you haven’t played and/or exhausted that you don’t need to spend $40 for a short, mediocre, Diablo clone. This one covers those situations where, whether or not there is a demo, you are mildly interested in the game but have heard it isn’t very good.

The Kult: Heretic Kingdoms exception to the Restricted Area Principle – If for some reason you fail to listen to the two reasons for not buying a game, you might actually like it! My Restricted Area Corollary was once the Kult: Heretic Kingdoms Corollary. I had played the demo, didn’t like it much, but bought it anyway. After playing for a short while, I decided I didn’t like the game and put it away for more than a month. Then I picked it up again and persevered through the early ムyou are fragile’ stage to the point where I could survive a battle and discovered that the game was actually loads of fun. I played it and replayed again to get even more of the depth from the character system.

The Forgotten Realms Demon Stone Principle – If everything in the universe seems to be trying to tell you not to buy a game – LISTEN! I love the Dungeons & Dragons universe, and think that R. A. Salvatore is a wonderful fantasy author and like his work. But Demon Stone was already out on consoles, and I knew that it was a simple 3rd person action game like Lord of the Rings Return of the King. After release, the warnings continued ヨ the game was not available, and when it was, I had forgotten my wallet in my briefcase at work, and finally it was only DVD, which I didn’t have on my gaming laptop at the time … everything just seemed to want to keep me from buying it. But somehow I managed to buy it … and wish I hadn’t.

The Second Forgotten Realms Demon Stone Principle – If you read a preview that tells you that the game will be very much like a game you don’t like – believe the preview, and stay away from the game. I read the reviews, and more than the plot limitations was the direct comparison to the LotR: Return of the King game ヨ which I didn’t like.

The Call of Duty Principle – A game that is a good deal for $50 is a GREAT deal for $25 two months later! I didn’t buy Call of Duty when it was released – I was too busy with Jedi Academy and Neverwinter Nights. I heard some good things, then did some searching on eBay and grabbed a new and sealed copy for $25.

The Medal of Honor Pacific Assault Axiom to the Call of Duty Principle – … sometimes it *still* isn’t that great of a deal … I thought the demo wasn’t very good, but knew much had been done, as it was advertised as a ムbeta demo’. I figured I’d be smart like I was with Call of Duty, and persevere with eBay to get a cheap copy. That worked, and the game was getting reasonable early reviews (~80%), but I have no idea what game those reviewers were playing. The one I played had serious issues with load times, weapons and vehicles, unnecessarily stretched out jungle sequences, poor scripting and ghost spawning, and should have been rated lower. It was OK, and I would have been satisfied with it at $15 ヨ 20, but even $25 felt like too much.

Corollary to The Call of Duty Principle, also known as the Arcanum Principle – If you get three games for $11 on eBay and one is *GREAT*, it doesn’t matter if the other two are mediocre (Lionheart) and a suckfest (Pool of Radiance: Ruins of Myth Drannor). It still floors me that I got all three of those games for $11. Arcanum is one of my favorite games, and I had a blast with about the first 20 hours of Lionheart. I have paid much more money for games that are not nearly as good as Lionheart. The lesson I learned is to scour ‘bundles’ being sold on eBay for bargains as well – another great bundle got me No One Lives Forever 2 for the Mac for $20 when it was still selling for $50 – I just happen to get extra copies of No One Lives Forever 1, Diablo, Star Trek Voyager Elite Force and a few others at the same time.

The Star Wars BattleFront Principle – Don’t spend $50 to prove you don’t like a game-type (in this case, MultiPlayer) in a genre you *do* like (in this case, FPS). Especially if you can prove it with games you already own.

The BattleFront II confirmation of the Star Wars Battlefront Principle – Buying a somewhat better sequel to a game you didn’t like in a genre you don’t like isn’t likely to produce a good experience. I didn’t buy the PC version this time … I got the PSP version. And while this game has a lot more to offer than the original, and the handheld platform is better for offline play, it still feels like a poorly spent $50.

The Age of Empires Principle – If you haven’t ever liked a genre, and play a demo of a game in that genre and *still* don’t like it … take the hint.

World of Warcraft Corollary to The Age of Empires Principle – If you come across a ‘trial offer’ for an excellent game in a genre you haven’t ever liked, take advantage of the free trial to remind yourself you don’t like even the best game in the genre – you can save yourself $50 plus $15 a month.

The Star Wars: Flight of the Falcon Principle – Remember that the very best Star Wars GameBoy Advance games are mediocre, and most are pretty lousy, so do *not* ‘day of release’ purchase anything Star Wars for a handheld system … wait for reviews.

The Star Wars Trilogy Apprentice of the Force confirmation of The Star Wars: Flight of the Falcon Principle – I spent nearly $150 on September 21st 2004 – I got the Star Wars Trilogy DVD’s, BattleFront for the PC and Apprentice of the Force for the GameBoy Advance. I love the DVD’s, consider a Battlefront a painful reminder that I like single-player, story based FPS games, and consider Apprentice of the Force as a reminder that Star Wars handheld games are mediocre at best. This one isn’t terrible like Flight of the Falcon, but I’ve not touched it since finishing ヨ and it hasn’t ever held my kids’ interest.

The Star Wars Episode III exception to The Star Wars: Flight of the Falcon Principle – I knew someday they would make a Star Wars handheld game worth playing. I got this one on the day of release, and it has been one of the games I’ve played the most over the last several months. The mix of side-scrolling GBA-style action and GameCube-style space battles is very satisfying.

The Coded Arms / PSP Games Principle – If you can rent a game for $7 that you are not sure will be worth the $40 – 50 purchase price, either rent it or at least wait for some reviews to let you know if you will like the game.

The SOCOM Confirmation of the Coded Arms Games Principle – SOCOM is the type of game I don’t like too much – small single player but mostly multiplayer (see Star Wars Battlefront Principle). So I rented it. Halfway through I was thinking I should have bought the game, but by the time the rental was over, I had played all of the offline modes at least once and had put enough online hours in that I felt done. So I returned it with no regrets.

The XIII for Mac Principle – If you don’t like a game enough to replay it on one platform, don’t buy it for another platform!

The Jedi Knight II Replaying Principle – There’s never a bad time to replay a game you love and miss … and it doesn’t cost anything!

The Jedi Knight II ‘Comfort Gaming’ Principle – I have found a few games that actually relax and sooth me, and put me in a very good frame of mind. While the games themselves may not be relaxing, that is the state of mind they induce. I call these “Comfort Games” When there is bad stuff going on around you, don’t reach for the tub of Ben & Jerry’s, reach for your game system of choice and pull out that ムold favorite’! Comfort Gaming is good for the soul!

Resolutions about buying and playing games:

* Keep a tight ‘must have’ list – and update it based on new information.
* Focus more on finishing games you already have.
* Prioritize your wishlist and move stuff off the list or to the bottom that aren’t ムmust have’.
* When in doubt, replay something you already have.
* Spend more time gathering information on games you want than on those getting hyped.
* Buy no game that is not an absolute ‘must have’ unless you have either played and been satisfied with the demo or read reviews that convince you you’ll enjoy the game.

I feel satisfied that if I follow the resolutions listed above and apply the principles I can avoid wasting money and get plenty of satisfying game time. What about you? What rules do you have for your gaming life? What things do you hope to change this year? Discuss it in the forums!

OK … now we’re back to the future again.

Let’s break down that previous article and look for some themes:
– Play the demo:  That encompassed the Deus Ex Invisible War Principle, the Restricted Area Principle, the I of the Dragon Principle, Dungeon Lords Principle, the Second Restricted Area Principle and the Kult: Heretic Kingdoms exception to the Restricted Area Principle.  It seems obvious – if you have some interest and they put up a demo, give it a try before putting down your cash.  The other obvious part of that concept – if you don’t like the demo, don’t buy the game.

– Avoid stuff you don’t like: I have successfully avoided playing demos for games that hold little interest to me in genres outside of RPG and FPS, but am a sucker for those.  Yet there are games such as Breed and I of the Dragon that look like non-fun crap before you download the demo.  Listen to that instinct.  There is also the thought that you should listen to that inner voice when it comes to purchases – if you don’t think you’ll like it, don’t bargain with yourself ‘if they don’t have it here I won’t get it ever’.  That is silly and has too often ended up with me buying stuff I should have skipped just because it WAS in stock.

– Time is money: Dhruin at RPGWatch said it again recently, that his time for playing any reasonable length game is worth much more than the $20 – $50 it will cost.  That is so very true for most adult gamers, and extends to viewing trailers, posting on forums and so on.

– Money is money: why waste money on something that you have some reasonable certainty you won’t like.  I bought Coded Arms: Contagion last year wondering if it would suck as bad as the original.

– There is no trophy for buying it first: take a deep breath and read a few opinions before buying.  Chances are you already have a huge backlog of unplayed or unfinished games, so why add an unknown to that pile when a couple of days can mean a better purchasing decision.

– Use the Gooz!  Extending the patience analogy, why not trade away stuff you don’t want and put something that looks interesting on your wish list at your game trading / rental site of choice?

– Embrace what you love: sure I’ve bought new games this year, but it is *way* down from last year.  Instead of playing new junk I have been replaying Jedi Knight: Mysteries of the Sith, some early Might & Magic games, Divine Divinity, Unreal, KotOR, and more!  I used to replay games over and over … and I miss that.

So how have I done in the past couple of years?  I would grade myself as ‘poor‘.  I have:

  • Bought crap games for no good reason.
  • Spent too much time on game forums for stuff that was of little interest.
  • Failed to listen to the advice of crappy demos.
  • Not done nearly as much replaying as I should.
  • Spend more money trying to ‘broaden my range’ than makes sense.
  • Not kept my lists up to date

On the good side, I have made heavy use of Goozex to get and unload games and that has helped lower my costs considerably.  Also, this year I have done a good job of streamlining my forum usage and prioritizing my game time.  That has helped during a busy job transition and move.

But there is much to be done – it is hard work being fiscally responsible while also being an obsessive multiplatform gamer!  But there is added incentive – I don’t know about you, but even with my hybrid and much shorter commute gas prices have increased my fuel spending by ~1 game every two weeks!  And that doesn’t even begin to factor in home utility costs (savings from our new super efficient house offset by more than doubling our old house size to >4250 sqft) and groceries!  It makes ‘extras’ such as games that much harder to justify – which makes it much more important to pick the right games to buy.

So I will pose the same questions I did at the end of the original article: What about you? What rules do you have for your gaming life? What things do you hope to change this year? Comment away!

No Responses to “RETRO – Resolutions for a Gaming New Year”

  1. Goozex is a great deal, but I’m not so good at getting rid of “older” games and I tend to collect them. The few newer games that I am able to finish off to my satisfaction will get traded but I rarely trade away some of my older stuff.

    In the past year or so I’ve managed to really cut down on the games I buy that are a “good deal” and I know I want to try/play them “someday”. I still have a huge backlog of those to work though.

    Now I just have to wait for my son to get old enough to go through some of them with me I think. (Time is pretty precious, even though I’m off work for the summer…)

  2. My “must play” stack is threatening to collapse under its own weight. My trick — and my downfall — is to wait for really good sales at Gamestop, then clean up on gems I missed from a year or three ago. I have about a half dozen each of PS2 and Gamecube games (no Xbox, strangely) in addition to a handful each of PS3 and 360 games (the Wii list is pretty much just Smash Brothers and the extra modes in RE4)… and none of that even scratches the surface of my PC backlog. Then there’s the 15-20 “must buy” games I haven’t actually bothered to buy yet.

    I know some people take issue with Gamestop’s business model, but if they disappeared tomorrow, I’d still be able to get 2-year-old games for cheap, it would just be Gamefly or Ebay or some dude from Craigslist getting the money.

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