Modding, piracy, homebrew, and you
Software piracy – copying programs and games so that you can run them without paying for them – has been around as long as software itself. Modifying a machine (“modding” in today’s parlance) to get it to do something it wasn’t designed to do is also a time-honored tradition. Long thought of by developers as a nuisance, the advent of the internet and lightning-fast transfer of pirated software has created a real problem for publishers. In this article I want to look at how this shady scene can affect your family, perhaps even in a positive way.
First, some ground rules. I’m going to avoid moralizing, just know that most of the world agrees that downloading commercial software without paying for it is both morally and legally wrong. People use all kinds of justifications – “I wouldn’t have bought it anyway” and “Games are too expensive” being the popular ones – but for all practical purposes, piracy is theft whether the dictionary agrees or not. How that fits into your ethical makeup is up to you.
Secondly, I should define “modding”. In computer enthusiast and gaming circles, the word has several meanings. It can be creating extra content for a game, with or without support from the original developer. It can be customizing your system with flashy lights and upgrading your hardware. Or it can mean modifying a console to circumvent the control manufacturers have on the hardware, allowing you to run 3rd-party software and typically defeating the detection of pirated games. It’s this last definition that I refer to here.
And thirdly, I think parents should be educated on this subject because we are raising our children in an information based society and it is up to us to provide the right foundation for them. Some parents might not be aware of the ramifications of software piracy, equating it only with “taping a friend’s album” like we did as kids. With that out of the way, let’s look at some facts:
Pirated games can be played on virtually every system. At the time of writing, I am only aware of one system that is free from piracy, the PlayStation 3, and it’s only a matter of time before that protection is broken too. Everything else (Xbox 360, Wii, Nintendo DS, PSP, PlayStation 2, and so on) has been broken open.
It is incredibly easy to find pirated games. A quick web search for “download 360 games” (replace 360 with the platform of your choice) is all it takes to find the games themselves as well as tutorials and guides to get up and running. Some systems will require the purchase and installation of additional items (a “modchip” that is soldered inside the console) but many others just need the right piece of unlocking software, also freely available.
Pirated games can side-step your parental rules. You won’t buy your teen Grand Theft Auto and you’ve coordinated with other parents so they’re not buying it either. Your teen just downloads a copy, labelling it “Cool Game #28” and you’re none the wiser.
Modifying a console can break it beyond repair. As soon as you open up the case, you’ve voided the warranty. Soldering jobs can go wrong very easily, and even software modifications (“softmods”) can mess up vital system files leaving you with a “bricked” system (so called because it then becomes a useless, expensive plastic brick, unable to play games, pirated or otherwise). Good luck on getting the manufacturer to repair a system that has been tampered with. And while there is a certain amount of scaremongering, pirate software and file-sharing networks truly are a breeding ground for viruses and other programs harmful to your computer.
Piracy cheapens games. I don’t just mean literally – of course a 50 cent blank DVD is cheaper than buying a sixty dollar game – but think about this: you don’t buy your child every single thing they ask for because you don’t want to spoil them. Being able to play any game they want without paying for it has the same effect.
Piracy hurts the industry, including the players. It’s hard to put a dollar amount on piracy losses, no matter what figures the various agencies bandy about, but game developers operate on smaller margins than you’d think. When a game doesn’t meet sales expectations, perhaps due to piracy, it can close business doors. To combat this, publishers demand safer, more mainstream titles – and that means less innovation for us as gamers.
You can get caught. Online services can usually detect when a pirated game is being used, and in the case of Xbox Live, the console itself will be banned from the service, forever. That’s getting off lightly compared to being sued for damages when downloading games, which IS happening.
So with all this, why do I think there’s a positive aspect to this pseudo-underground scene? Let’s have another list, things that you can do with a modded system that are NOT software piracy:
You can protect your investment. Discs get scratched and handheld cartridges get lost, that’s why I’m glad to have the ability to back up many of my games in case of any problems. You’ll find that “back-up” is often used as a euphemism for “stuff I downloaded from the internet”, but you can indeed use a modified console to play copies of your legally purchased games.
Convenience is king. Copy protection stops us from fully utilizing the technology we have at our disposal. Systems with hard drives do not need us to keep the game disc in the drive, but copy protection demands it. By removing this protection we have easier access to our legally purchased games. In fact, some modded systems allow you to store dozens of games, perhaps your whole collection, on your console. Long car trips are no problem when I have all the kids’ favorite games loaded onto the DS and PSP, with no rooting around for cartridges or discs.
Travel the world. For all kinds of tedious licensing and economic issues, many game systems are “region locked”, so a US Wii can only play US Wii games for example. This is usually no problem, as the big games are generally released everywhere eventually, but if you crave quirky Japanese games that don’t have a chance of a domestic release or you’re a European who doesn’t like waiting months after the US release of a game, you frequently need to flout the rules the console manufacturers made.
New functionality. Today’s consoles have multimedia capabilities, but did you know that people have been enjoying much more advanced media features for years on modded Xboxes? Or that tired of waiting for Nintendo to release a personal organizer program for the DS, which is otherwise perfect for some grown-up notetaking and reminding, people created their own version (DSOrganize is in its third revision)? Map software provides directions to the lost, musicians have composition programs for both handhelds, and artists on the go can turn to several painting and animation packages on the DS. Game consoles can do so much more than play games, but if you want to unlock that capability, you need to move beyond official offerings.
Free games. Wait, didn’t I just say piracy is bad? Well there are actually plenty of legally free games released for any platform that has been successfully unlocked by the underground. You’ll see clones of commercial games with more features and remakes of classic arcade titles, but also plenty of original creations, weird little games that would never get a commercial release but are still entertaining. Here are a couple of examples of free homebrew games on the DS:
It’s these last two things, this “homebrew” software by eager bedroom programmers, that really excites me. And the tools are freely (legally!) available to make your own games and software thanks to the efforts of the homebrew community. While I wouldn’t reccommend homebrew console development as the best way to learn programming, kids can get one heck of a kick out of seeing something they’ve created running on the same hardware as their favorite games. Or you could surprise younger children by cooking up something unique just for them (my son got a birthday greeting on the Gameboy Advance, and my daughter loves doing jigsaws on the DS with a game I wrote – something I’m particularly proud of given the surprising lack of commercial jigsaw games in the US!)
So steer your children away from the temptations of piracy, but don’t throw the baby out with the bathwater. If you’re prepared to risk your gaming systems and get your hands just a little dirty, you can squeeze so much more out of that system you paid so much money for.
September 25th, 2008 at 6:41 am
Nice article – it is tough to navigate without moralizing, but you did a pretty good job. I like the ‘sneaking into a theater’ comparison. I was talking to my kids last night at dinner about this, and they clearly see the analogy.
I have always been strongly anti-piracy, but as a PC gamer the draconian DRM that has been creeping into gaming is getting out of hand. I have been playing games as old as 25 years recently, including ones 15 years old from the original CD’s … the companies behind most of the games I’m playing are long gone, and if they had the current DRM there would be no way I could play. I applaud GoodOldGames for what they are doing – and have already started voting with my wallet there!
I am suspicious of the whole homebrew thing … I understand and appreciate that there are creative and talented folks making cool stuff as you mention, but I see it largely as a smokescreen for piracy. Everyone on PSP forums should ‘homebrew, homebrew’ … when they are really just loading up ISO’s from P2P and torrent sites.
September 25th, 2008 at 8:08 am
What is the Guitar Hero clone in the homebrew example pic?
I use the “Games-n-Music” card from Datel, who claim that it will not load ROMs of pirated games. I’ve never tried, so I can’t say if it is true.
September 25th, 2008 at 3:32 pm
Nice article, really well-done.
Devil’s Advocate: What about the legally-murky problem with homebrew remaking games? There was a Tetris clone that got zapped on iTunes called Tris and I know various arcade patent holders go after the Munchers sometimes.
September 25th, 2008 at 5:08 pm
Mike (Anderson), I don’t pretend that many people use “I want to play homebrew!” to cover the fact that they just want to play commercial games for free, I just want people to know that having a modded console does not automatically mean piracy. I plan on writing further spotlight articles on homebrew applications and games without even mentioning piracy. But the two sides definitely feed off of each other – it’s typically the hardcore homebrew people who are first to get custom code running on a machine, effectively giving the pirates the tools they need to run copied games. The flip side is that piracy drives the commercial availability of the devices that are often needed to run homebrew. And I don’t kid myself – the tools I use to legitimately back up my games come from the pirates.
Mike (DeSanto), the game is Video Games Hero, and it came second in the recent NeoFlash homebrew competition in the DS category. Great stuff, and a perfect segue into GamerDad’s question..
There’s no question that the homebrew world is filled with knock-offs of commercial games, and that in most places are thus infringing on copyrights and/or patents. The question is whether you believe in open competition. Should a potentially superior product be stopped just because someone else did it first? Tetris is an interesting case because many Tetris fans believe The Tetris Company, responsible for the official Tetris games, has ruined the game with the infinite spin mechanic. Homebrew comes to the rescue with Tetris games that remove that “improvement” 😉
September 25th, 2008 at 5:11 pm
Uh.. “I don’t pretend” should be “I agree”
September 25th, 2008 at 9:05 pm
Very nice reply Simon – I understood your intent and wasn’t clear enough in my post.
Some people complain – if homebrew is so good why doesn’t Sony (& Nintendo, etc) just support it? Well, I tend to say that it is because 99% of those using ‘homebrew’ are doing it to run pirated stuff, effectively ruining it for the creative people making cool and legit apps.
September 26th, 2008 at 8:35 am
“Should a potentially superior product be stopped just because someone else did it first?”
That is the very basis of copyright and intellectual property protection, because there is a slippery slope between what you are implying and someone reverse-engineering a just-released product and releasing a cheaper knock-off that didn’t require the same up-front research and engineering costs.
September 26th, 2008 at 9:19 am
Simon: Very well written article. And timely since I just found out about Good Old Games (as Mike mentioned) which I think is an awesome idea. I also just read an blog post by one of the founders of Stardock (Sins of a Solar Empire and Galactic Civilizations) about why they release games without DRM. The most interesting point he made was target markets. Take a game like Crysis. It could only run well on maybe 5-10% of the computers out there. So you limit your market right there. If you focus on games that the largest number of customers can run, you will get bigger sales. Look at Popcap games and Peggle for an example. Or even Sins of a Solar Empire which sold more than 200,000 copies, with no DRM.
Companies like EA and others who have implemented rather draconian DRM solutions are almost as blind as the RIAA is to what their customers want and have lost sight of reality when it comes to piracy. Very much like the RIAA (and MPAA) they quote these enormous dollar amounts that are lost to piracy because they saw that X number of people were downloading a game from torrent sites. What they are missing is two very important facts. Fact 1: Pirated games (music, movies, etc) does NOT equal lost sales. Fact 2: Many people download games to try them out before they drop $50-60 on them. This is especially true of games that do not have demos released.
I am not condoning piracy, I agree that it is wrong and a problem, but I think that is the companies in question simply listened to their customers and focused more on making a product that the market wants, there would be less problems.
September 26th, 2008 at 9:46 am
Oh I know Mike, there’s too much room for abuse if you remove all legal obstacles to implementing an existing idea. There is no easy answer. I do think software (and games in particular) should be treated differently to tangible products however, especially when it’s a case of someone having more vision than the original creator and taking initiative with their own implementation. Companies like Red Octane/Harmonix and PopCap saw the potential in Japanese titles that had little exposure in the West and created superior implementations of Guitar Freaks and PuzzLoop for example. If we applaud them (and defend their legal position) then I don’t think we should condemn the bedroom developer for bringing a commercial game to a new platform, or creating an homage to their favorite title or genre.
November 11th, 2009 at 3:27 am
use the video game without pirated Software to get the accuracy and protect your sytem from out side viruses……………