West Lafayette Game Con
Our local high school has an enthusiastic mentor for its boardgaming club. Once a year, they put on an all-day boardgaming fundraiser, open to the community. As a parent and boardgame fan, I typically chip in and help out. This year, the fundraiser was for the back-to-school program that provides school supplies (and clothes, etc…) to needy students at the start of each school year. The event recommended a $10 donation to attend and sold snacks (chips, drinks, popcorn, pizza donated from a local place, etc…) to raise additional funds. Parents (like myself) could also donate used boardgames which were sold for additional funds. (I somehow managed to donate quite a few games from old reviews and didn’t go home with more than I brought…) The entire event was pretty low-key and since it was open to the public there were several families in attendance that were introduced to modern boardgames for the first time. For those not sure what to play, there were three tournaments over the course of the day, with small donated prizes from local businesses. While I only assisted with the game day, and didn’t run the whole thing, it really wasn’t too hard to pull off. If you have connections with your local school, I highly recommend giving a game-day fundraiser a try. It supports a good cause but also gives a great opportunity to introduce your community to the fun of modern boardgaming.
Unplugged: The Dragonlance Novels – on sale!
Before Harry Potter made middle-grade fantasy books “a thing”, there was a rich history of young adult fantasy books that were very middle-grade-adjacent. One of the standout series for me was the Dungeons and Dragons branded line of books in the Dragonlance setting. The initial trilogy follows a stereotypical fantasy gang of fighters, a thief, a healer, and a wizard as they go off to save the world from the machinations of the ultimate evil dragon god. Starting off as an inexperienced, eclectic group of semi-strangers, they bond together through six connected adventures becoming formidable heroes on their way to stopping the BBEG (big bad evil guy.) The first trilogy sold well and spawned many more novels in the same setting. Why am I mentioning it now? Well, the site Humble Bundle has a sale, The World of Dragonlance, featuring many of the books in the Dragonlance setting. For a low price ($1 for just a few books, $18 for 25 books) one can check out a seminal series in the history of Dungeons and Dragons. Folks who have recently jumped on the Dungeons and Dragons bandwagon should enjoy a look back at some of its early beginnings. As will all things on the Humble Bundle site, it is linked in with a charity fundraising event, this time for Room to Read – a charity trying to improve literacy among primary and secondary students.
Unplugged: Dungeons & Dragons 2024
Whether it is streamers, or pop culture icons (I suppose some are both) the role-playing hobby continues to make inroads to mainstream culture. Leading the pack is Dungeons and Dragons. With this week’s release of the new Monster Manual, D&D has just finished a refresh of their 2014 “5th Edition” ruleset. This new, “D&D 2024” edition is fully backwards compatible with the 2024 rules but has smoothed out some rough edges and attempts to provide a more helpful presentation of the material. In brief, the game has punched up the fun aspects for players, provided more concrete advice for new players, and souped up the monsters to provide more variety and more challenging monsters. While there is no dire need for anyone to change over from the 2014 rules (you can even run players running characters from each edition at the same time), new players should certainly start with the 2024 rules and hard-core players will probably see advantages in going with the new, adjusted rules.
Holiday Heroscape in Action
Our local high school has the occasional evening of open boardgaming in the cafeteria. Students and teachers (and select <ahem> boardgamers, such as myself) are free to drop in and play some games on hand or bring their own. There were two gaming events in November and December. The first was just a night of fun while the second was pitched as a “decompression” time just before finals hit in earnest. Attendance was pretty good on both nights and one of the main attractions was the Heroscape setup I brought along. Heroscape is an excellent miniatures combat game that is great for family play. While the name “miniatures combat game” would normally imply a rules-heavy game of thick rulebooks, slow moving, somewhat tedious combat. (A miniatures wargame player would want to defend the genre by pointing out the huge strategic depth available within a game.) In contrast, Heroscape provides a game where a wide diversity of miniatures clash together across colorful hexagonal landscape. The bad news is that the game has been out of print for years, but the great news is that Renegade Games has just rereleased a whole new line of Heroscape content so it is a great time for new gamers to jump in.
Unplugged: GamerDad Holiday Guide 2024
Happy Holidays! Boardgaming continues to make inroads to wider audiences, and there’s no better time to get (or get your friends and family) into the hobby than an extended holiday break. There are boardgames out there to meet up with almost any taste.Boardgames are timeless, just as good today as they will be years in the future, so a purchase today will still be serving you well after the lockdowns go away. As we at GamerDad have done for the past 20-odd years, it’s time for an annual rundown of recent boardgames well worth your time. Feel free to delve into some past year’s guides for 2023, 2022, or older as they’re still great candidates for your consideration. You might not find all these titles at your local mega-mart but many can be found online or in a friendly local game store. Some may argue $60+ boardgames (or more) are expensive, but compare that to video gaming (and where multiple copies are required for multiplayer play) and the economics of boardgaming shows their true value. For each game, I’ve provided the publisher (to help you find it), an approximate MSRP (you can probably find it lower), the number of players, the expected time for one game, and the manufacturer’s recommended ages. These age listings are often set for legal reasons and I would say most could easily be skewed lower for experienced younger gamers. (Buy through this link and GamerDad gets a small kickback…)
On with the show!
Unplugged: The Quest Kids (Boardgame)
Do you like adventure games but your kids are a bit too young to be fighting dragons that poisons them and hinders their movement by 5 feet? The Quest Kids is a dungeon-crawling board game aimed squarely at that no-quite-yet reading level or above. Players search a dungeon, discarding the appropriate cards if they need to “scare off” a monster and collect its loot. Once the dungeon is cleared, the player with the most stars (from treasure and defeated monsters) wins the game. The Quest Kids is a pretty cool achievement for its age range, managing to bring in much of that dungeon-crawl fun without a heavy rules overhead. I happen to bring it up now as there is a Kickstarter for an expansion ending very soon.
The Quest Kids
Designer: Dustin McMillian
Publisher: Treasure Falls Games
Players: 2-4
Ages: 5+
Time: 20-45 min
(review copy provided by publisher)
Unplugged: Sky Team (Boardgame)
It looked like a scene from a bad TSA checkpoint at last year’s Gen Con when a long line of people queued up to demo the buzz-laden two player cooperative game, Sky Team. Sky Team has two players, a pilot and co-pilot, each place four dice on a central instrument board in an attempt to successfully land a plane. At the start of a round, players can discuss overall strategy, but once they’ve rolled their dice for the round no further talking is permitted. Players must manage the plane roll (tilt), fire the engines, lower the flaps, lower the landing gear, engage the brakes, and clear the path of other planes. Fail to do any of the above and the plane crashes. All this must be accomplished as the plane’s elevation ticks downward. If everything is set by the time the plane hits 0000, the plane lands successfully. Designed with heavy input from licensed pilots it should appeal to pilots, wannabe pilots, and anyone looking for a relatively short but solid two player co-op game.
Sky Team
Designer: Luc Remond
Publisher: Scorpion Masque
Players: 2
Age: 12+
Time: 15 minutes
Unplugged: Blueprints of Mad King Ludwig (Boardgame)
The boardgames of Mad King Ludwig continue to shrink. First we had Castles of Mad King Ludwig where players auctioned tiles, placing them to build their own personal castle. Next came the Palace of Mad King Ludwig (reviewed here) where all players work together to finish only a single castle. Now, there isn’t any building at all, only the blueprints. In Blueprints of Mad King Ludwig, players simply draw out their dreams on a piece of paper, in the hopes of catching the king’s eye and his favor. Players are still placing funny shaped rooms into a castle area, but gone are the auctions and money shenanigans of the original Castles of Mad King Ludwig. This slims the game down and keeps it moving at a quick pace. Your opinion of this “flip and write” game will depend on whether you are willing to give up the greater strategic depth of money auctions and associated shenanigans for a faster-paced and shorter over-all game.
Blueprints of Mad King Ludwig
Designer: Ted Alspach
Publisher: Bézier Games
Players: 1-5
Ages: 15+ (although easily played by a 10 yr old)
Time: 60 min
(review copy provided by publisher)
Unplugged: Around the World in 10-15 Minutes (Boardgame)
The Roll and Write genre, where gamers roll dice and use the results to fill in a scorepad, continues to gain momentum. I suspect this is due in part to the low cost of entry. This is particularly true for print and play games. If standard dice are used, all that players need is a printed copy of the scorepad. Variations have appeared over the years, including using a deck of cards to make a Flip and Write game. Around the World in 10-15 Minutes eschews both dice and cards to allow the active player to choose the result for the turn, effectively creating a Choose and Write game. The game sheet consists of a map of the world connected by lines with two icons located on each continent and two on each city. The active player chooses whether everyone moves, marks off a continent icon, or marks off a city icon, with the active player gaining the selected benefit twice. All three choices lead to scoring opportunities and the game runs until one player has visited each continent and returned to their starting city. Points are added and a winner is determined. Since there are no dice or cards involved, the game only requires one maker and one scorecard per player – making it even more travel-friendly. Around the World in 10-15 Minutes is a print-and-play title currently up on Kickstarter until May 30th.
Unplugged: One Page Monster Hunt (Boardgame)
Roll and write games continue to permeate the boardgame market. We’ve come a long way from the days of Yahtzee, where a player would make repeated die rolls and then mark up their scorepad. Current trends still have players marking up their private sheets, but now die rolls are shared by all players, keeping everyone involved in each roll. In a somewhat recent trend, designers have reasoned that if a single sheet of paper has now taken the place of a game board, can’t we also get rid of the game box? The result is a minor explosion of designers publishing their own games in a print and play format. I am happy to stand behind this trend as this style of game is almost always beginner-friendly and, better yet, the game doesn’t take up space on my gaming shelves! One of the recent projects I’ve stumbled across is One Page Monster Hunt, currently finishing up a Kickstarter run, ending May 27th. It has players filling up a dungeon using Tetris-like shapes while trying to manage the attacks of the dungeon’s villainous monster.